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| QUAKE Wars Tips, Tricks & Strategies Share your favorite Enemy Territory: QUAKE Wars tips and strategies with your fellow soldiers. |
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#1 |
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Global Volunteer Force
![]() Join Date: Apr 2007
Location: Austria
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i've seen several people having problems with the strength of the cyclops. you can attack it in several ways, e. g. with the rocket launcher, the titan tank, an airstrike, etc. but i've found it the most efficient way if you attack it with the GDF Fieldops's rocket artillery: deploy a rocket artillery, use the targeting tool and aim at the Cyclops. the lock-on icon will appear and after a few seconds the Cyclops is no more
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#2 |
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Sergeant Major
![]() Join Date: May 2007
Location: I'm in the land of Awesomenessoscity
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I've used the rocket artillery. It didn't work well on the cyclops. It was much better against the tank and tormentor.
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FSM! ![]() beta FTW |
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#3 |
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Global Volunteer Force
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Another metagame topic discussing anti-cyclops tactics here:
http://4newbies.planetwolfenstein.ga...hp#anticyclops
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ETQW 4 Newbies: Maps, Guides, and Resources (new location) MS-Excel Tips, Tricks, and Tutorials |
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#4 |
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Global Volunteer Force
![]() Join Date: Apr 2007
Location: Austria
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what exactly didn't work? was the cyclops behind walls or did the strogg have a shield? usually the rocket artillery brings it down, at least for me.
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#5 |
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Master Sergeant
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Cyclops are helpless against infantery... their weapons have no splash damage... so u can run around them and pwn them as inf...
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#6 |
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Sergeant Major
![]() Join Date: May 2007
Location: I'm in the land of Awesomenessoscity
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Maybe they didn't all hit. I haven't tried it much. I thought it only took its armor down about 40%. I might be wrong.
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FSM! ![]() beta FTW |
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#7 |
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First Sergeant
![]() Join Date: May 2007
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If you get a lock with the rocket launcher, its game over for the cyclops. As joe said it just takes a couple of seconds and it will lock, works on all vehicles.
Which vehicles have defense for this besides the cyclops? Nevermind, I just read the newbie guide Ifurita posted, good stuff! Last edited by cpt.whistlepants : 06-22-2007 at 04:57 PM. |
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#8 |
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Senior Captain
![]() Join Date: May 2007
Location: Not your average cardboard box
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Do mind it's stomp feature.
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"And remember, respect is everything!" - GTA2 |
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#9 |
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Global Volunteer Force
![]() Join Date: May 2007
Location: Clearlake, California
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Keep in mind when using artillery and hammers that strogg anti-artillery turrets will take them out without any notification for the fops. You have to look and listen for hits to know if they are striking anything.
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QuakeWarsTerritory.com |
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#10 |
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Brigadier General
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Also as an engi if you sneak up on one kneeling down you can plant anti-vehicle mines directly on it
BOOM ! !
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Xfire SN : sp4orce || Gamertag : .space. [= =]"I own with the Platypus.. and Trojan" |
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#11 |
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Senior Captain
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#12 |
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Global Volunteer Force
![]() Join Date: Apr 2007
Location: Austria
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emp grenade works 30 seconds afaik. it can't move it's feet, but it can still move the turret and fire.
another fun thing is when a soldier plants an HE charge at it. 30 seconds later it collapses like a cardhouse ![]() |
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#13 |
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Lieutenant General
![]() Join Date: May 2007
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You know if you are skilled in movement, a cyclops can't see people underneath it, and if you are skilled in dodging it's legs, you can use a medic to shock it to death. Takes a lot of time, but I'm sure it works.
Basic point is Cyclops blind spot is underneath it. |
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#14 |
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Brigadier General
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Newb question: The engi has EMP nades?
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Xfire SN : sp4orce || Gamertag : .space. [= =]"I own with the Platypus.. and Trojan" |
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#15 |
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First Sergeant
![]() Join Date: Jun 2007
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Tank, you have the advantage of speed over Cyclop, even if Cyclop fires faster. Positioning is key here, and move, fire and then move. Cyclops isn't that fast mover.
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#16 |
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Global Volunteer Force
![]() Join Date: Apr 2007
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Get behind a camping Cyclops as Engineer, throw 3 mines under it (unarmed) and then throw a grenade on those mines. Doesn't kill the Cyclops but it hurts it a lot. With some help from teammates it'll be down very quick (1-2 grenades).
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#17 |
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Global Volunteer Force
![]() Join Date: May 2007
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If you are attacking a cyclops or other heavy armor with a rocket launcher (the soldier weapon, not the fieldops rocket artillery), it is best NOT to lock your rocket. Just figure out the lead and elevation yourself, and dumbfire.
A cyclops pilot who is on top of things can decoy every rocket you fire, if you lock. Same goes for the titan. About the only thing I find worth locking on is the tormentor, since it's very hard to hit with dumbfire. You can lock on turrets, but they hold still so they are good elevation practice. edit: also, if you are pinned by heavy armor, don't be afraid to suicide rush. If a whole spawn of your team puts nades on it, it will be dead. |
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#18 |
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Senior Game Designer
Join Date: Mar 2007
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Started writing a reply for this thread and the next thing I knew...http://community.enemyterritory.com/...ead.php?t=2710
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#19 |
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Global Volunteer Force
![]() Join Date: Apr 2007
Location: Austria
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lol, awesome
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#20 |
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Global Volunteer Force
![]() Join Date: Apr 2007
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http://www.gametrailers.com/player/u...ies/78609.html
![]() 3 mines, 2 grenades, 2 grenade launcher shots and 3 pistol shots. I guess the Cyclops would be down faster if the 2nd grenade would be a direct hit. |
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#21 |
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First Sergeant
![]() Join Date: May 2007
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Also if you've got big brass ones the size of grapefruits you can run up on it and plant an HE charge. I do this to titan tanks that are artillery sniping from the hills all the time as strogg.
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I think it is true that people like you crucified Christ. I think its so sad the opinion you have is the only one voiced. FFS its SOLDIER not Assault. |
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#22 |
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Lance Corporal
![]() Join Date: Jun 2007
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This only works because very few people know that hitting jump in a Cyclops will smoosh anyone at your feet.
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#23 |
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Sergeant Major
![]() Join Date: May 2007
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It's a shame not many people know about this, because it's hilariously useful. Whenever I see a group of infantry just hanging out trying to take me down with their rifles I always rush up to them and spam the space key. The most I've gotten so far was 4 poor saps stuck to the bottom of my feet.
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#24 | |
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Master Chief
![]() Join Date: May 2007
Location: Swidän
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Quote:
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#25 |
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First Sergeant
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I have to admit that rocket artillary is the most effective but im pretty sure decoys are the key to surviveing it if you time it right.
There are many skilled cyclops drivers that can rack up the kills easily if you know some good places to go. |
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