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| QUAKE Wars Tips, Tricks & Strategies Share your favorite Enemy Territory: QUAKE Wars tips and strategies with your fellow soldiers. |
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#1 |
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3rd Lieutenant
![]() Join Date: May 2007
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for those of you who are new to quake engines, you might wanna learn strafejumping.
check out this tutorial for Quake3: http://video.google.com/videoplay?do...02530153341227 only circle and strafejumping parts of that video will be interesting for you, as the other things won't work. This works in quakewars too, but its harder, as quakewars is much slower as Q3. You get best results switching to your first weapon (knife for gdf) and hold down the sprint key for obvious reasons ![]() With the Icarus Gravpack you can get very much speed using strafe and circlejumping. you just need to find out the best timings for pressing jump and sprint (which is boost if you are wearing the icarus). |
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#2 |
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Ensign
![]() Join Date: Jun 2007
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Only thing I see other then him abusing cvar.s to do what's normally not possible is jumping while running.. What makes it a strafe jump.. Holding down run?
and btw for most of the jumps he even stated couldn't be done on a normal server without a cvar. he unlocked.. he might as well gave himself moon jump.
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http://www.brightcove.com/title.jsp?...nnel=825063364 ^^^^^^^^^^^^^^ When RPG players can't use there main skill "repetitive tricks" in a FPS game and get owned |
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#3 |
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3rd Lieutenant
![]() Join Date: May 2007
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who is he ?
check the video, then you'll know what a strafejump is.. way more than holding down run, and even more than holding run and pressing strafekeys. |
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#4 |
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Sergeant
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It's easy enough, but is far more limited in ETQW than Q1/Q2/Q3. It's definately not "bunny hopping," as you can't pick up greater speed.
In ETQW it's more of just a "long jump" that you can continue to do each time you land - the same thing exists in Q4.
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JamieSkella.com |
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#5 | |
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Commander General
![]() Join Date: May 2007
Location: Netherlands
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Quote:
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I started playing PacMan when i was 5 now i eat every white dot i see - Sublim3 All we need now is a post from Basiley and the English lesson is complete - BobMeM he was Makron Jackson!!! - NJ_Dude I do not need a quote to sound cool, i can just as well quote myself - Szakalot |
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#6 |
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3rd Lieutenant
![]() Join Date: May 2007
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ah, now I see what he was talking about
![]() ForsakenDragon, the cvars he changed where only to display his movements, they did in no way change physics. |
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#7 |
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Senior Captain
![]() Join Date: May 2007
Location: q3dm6
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Wow. etqw's movement is well done, imo. Much better than Q4. Feels right.
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#8 |
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Gunnery Sergeant
![]() Join Date: Jun 2007
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How does ET:QW differ from Q3? Is it more like cpma movement? I never really got into Q4 so whats this long jump?
I'm sure i should be able to work it once i get the game, but any tips would be good. :P
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Later, Az |
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#9 |
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3rd Lieutenant
![]() Join Date: May 2007
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quake 4 is the same as q3, at least since the 1.3 patch.
difference etqw->q3: in q3, you gain much more speed by turning the mouse. also in q3, you jump instantly up again when you hit ground. in etqw, youstay down for a small time. |
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#10 |
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Gunnery Sergeant
![]() Join Date: Jun 2007
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So you dont need to turn your moouse in quake wars? Do you just hold left/right and you gain speed?
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Later, Az |
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#11 |
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3rd Lieutenant
![]() Join Date: May 2007
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"much more speed"
in quakewars you still gain speed by turning the mouse, but not as much as in q3. |
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#12 |
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Gunnery Sergeant
![]() Join Date: Jun 2007
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Guess i will just have to check it out then.
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Later, Az |
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#13 |
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First Sergeant
![]() Join Date: May 2007
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this game has no real strafe jumping. just jumping seems to increase your speed a bit.
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#14 | |
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Ensign
![]() Join Date: Jun 2007
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Quote:
the holding left or right while jumping only makes you jump just a little to the left/right while run jumping.. But its also slower then just jumping forward
__________________
http://www.brightcove.com/title.jsp?...nnel=825063364 ^^^^^^^^^^^^^^ When RPG players can't use there main skill "repetitive tricks" in a FPS game and get owned |
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#15 |
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3rd Lieutenant
![]() Join Date: May 2007
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then you just can't strafejump
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#16 |
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Lieutenant Commander
![]() Join Date: Jun 2007
Location: Texas
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Strafe jumping increases your speed in ET:QW for sure! No doubt.
I play alot of Q3 and the movement is MUCH better in Q3 than ET:QW and Q4. So strafe jumping isn't as obvious in QuakeWars. If the movement was like Q3, the maps would need to be spread out alot more and you could strafe jump faster than most of the vehicles in ET:QW. It takes alot of practice to learn to strafe jump, so don't discount the strafe jump! Good movement or not, I still love the game! Well done SD! |
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#17 |
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Corporal
![]() Join Date: Jun 2007
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You can get some serious speed with the jetpack though. It seems like the old ramp jumps from Q3/4 work with the jetpack
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#18 |
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Ensign
![]() Join Date: Jun 2007
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then how do you strafejump? as i said.. you move the mouse in any turning way you (the char.)just trip over yourself and stop. have you even tryed it? unless you have some cvar. that stops this or a way to exploit past it.. then how do you force him not to do that? (rather then flame this post why not answer it?) or better yet.. show some type of vid. of it in action? and no.. i'm not talking of it in another game post a vid of it in ET:QWs
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http://www.brightcove.com/title.jsp?...nnel=825063364 ^^^^^^^^^^^^^^ When RPG players can't use there main skill "repetitive tricks" in a FPS game and get owned |
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#19 |
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Gunnery Sergeant
![]() Join Date: Jun 2007
Location: Manchester, England
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TTK-Bandit is right, learn to strafejump.
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#20 |
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Corporal
![]() Join Date: Jun 2007
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There is obviously some capability to increase velocity with turning the mouse like in Q3/4, but they gimped the ability to jump again at the instant you hit the ground, and of course the weapons have weight so you can barely do any proper jumping if you're not holding the Knife/Spikes.
It'd be awesome to have Q3 strafe-jumping, but it'd probably ruin the gameplay... Now on the other hand! You can actually strafe-jump with the Strogg Icarus booster pack! Try it, it works wonderfully. Especially if you turn the mouse during flight, you gain faaaaar more distance. ![]() |
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#21 |
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First Sergeant
![]() Join Date: Jun 2007
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Yeah, the Icarus is like some beautiful fusion between Quake 3 and Tribes physics.
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#22 |
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Corporal
![]() Join Date: Jun 2007
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#23 |
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Gunnery Sergeant
![]() Join Date: Jun 2007
Location: Paris (but English)
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I strafejump a lot out of habit, and sometimes it does feel like you're going a tiny bit faster - not Quake 3 or Half-Life faster though. The place where strafejumping really rocks is going up stairs and stuff like that; you can propel yourself off the top of them pretty nicely, which works especially well on the sewer grates and some of the aftersection.
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#24 | |
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3rd Lieutenant
![]() Join Date: May 2007
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Quote:
all other videos are probably recorded live and I do not have enough power to do this. |
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#25 | ||
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Ensign
![]() Join Date: Jun 2007
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Quote:
i swear in that jetpack i've gained so much speed that the hornet (or whatever its called) was going full speed but to me looked like it was standing still i think its better this way.. you can't have uber speed on foot.... but gives you sometime really fun that you can only have with a certain vehicle BUT.. do to this you get a REAL treat.. you get a tribes skiing jetpack AND the abilty to do all quake jumping 100x fold.. its like.. woo hoo!!!! Quote:
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http://www.brightcove.com/title.jsp?...nnel=825063364 ^^^^^^^^^^^^^^ When RPG players can't use there main skill "repetitive tricks" in a FPS game and get owned Last edited by ForsakenDragon : 06-25-2007 at 10:16 AM. |
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