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| QUAKE Wars Tips, Tricks & Strategies Share your favorite Enemy Territory: QUAKE Wars tips and strategies with your fellow soldiers. |
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#1 |
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Gunnery Sergeant
![]() Join Date: Jun 2007
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Whats the way to counter them?
I think sending one or two infiltrators (playing as strogg) up the hill might do the trick, thats were most of them hang out. Other/better ways? |
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#2 |
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Sergeant
![]() Join Date: Jun 2007
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What are they using the RL'ers for? Are they inside the sewer or up on a mountain taking out turrents and vehicles?
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#3 |
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Brigadier
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i am usually a RL cuz i take out turrets and some icaruses(hard to lock-on tho)
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#4 |
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Group Commander
![]() Join Date: May 2007
Location: WHOOP-A-DELIRIOUS
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But kinda rewading if you manage to. Seeing that sucker getting rocket up his ass...good.
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#5 |
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Brigadier
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the countermeasures can be deployed so fast on the icarus that i can't kill pro players that launch countermeasures, and dumbfire.... lol?
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#6 |
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Gunnery Sergeant
![]() Join Date: Jun 2007
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#7 |
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Sergeant
![]() Join Date: Jun 2007
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Let them, it's 12v12, and that's 1 less person trying to build that EMP. Not to mention it takes like 5-6 rockets to take out a Syclops, which is half their ammo.
And you can always fire back with the Cyclops. |
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#8 | |
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Global Volunteer Force
![]() Join Date: May 2007
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Quote:
You can engage the cyclops from beyond the distance it can effectively hit you. The plasma cannon shell is SLOW.Don't bother locking since he can spam decoys faster than you can fire. |
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#9 |
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Sergeant Major
![]() Join Date: May 2007
Location: I'm in the land of Awesomenessoscity
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Just use the giant ultra scary death from above laser cannon of death thingy.
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FSM! ![]() beta FTW |
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#10 |
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First Sergeant
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Don't waste rockets on a cyclops; they're much more effective at taking out lightly armored targets. A field ops with rocket arty is a far more effective way to destroy a cyclops, especially since the cyclops has no chance to survive even if it does launch countermeasures (and therefore pilots should make their time).
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#11 |
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Sergeant Major
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if you're near them...if they miss just charge right at them...worse case scenario he kill your and himself...or you kill him at full health since he's too busy reloading
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#12 |
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Senior Game Designer
Join Date: Mar 2007
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The Cyclops has a close-in Stomp attack - don't get too near its feet or you may end up very flat.
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#13 |
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Gunnery Sergeant
![]() Join Date: Jun 2007
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#14 |
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First Sergeant
![]() Join Date: Jun 2007
Location: Denmark
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I think its the latter, I've stepped on a few GDF by accident.
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seta g_class_context_gr3y "elite_script0r" |
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#15 |
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Senior Captain
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hahah stompy is so the new cyclops nickname haha
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[ n C ' mf- ] #clan-nc on gamesurge | Natural Selection hg | mf- #hg on irc.ausirc.net | Dys |
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#16 | |
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Lieutenant Major
![]() Join Date: May 2007
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Quote:
Also Jump is also get out of siege mode, once I was hunkered down in Siege mode and GDF guy came close trying to attack me I press jump to get out and then again jump to stomp and boom he went down xD it works yes but that's not stomping that's just walking over them, stomp is what I explained above, just standing still and stomping the ground with one leg. |
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#17 | |
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First Sergeant
![]() Join Date: Jun 2007
Location: Denmark
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Quote:
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seta g_class_context_gr3y "elite_script0r" |
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#18 |
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Master Chief
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Yeah tbh only way to take out a cyclops solo is from above. On sewers if a GDF stands on a building or something above him they are pretty impossible to hit unless the Strogg gets a good shot and hits the railing.
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