
|
|||||||
| QUAKE Wars General Discussion The invasion has begun! Talk about Enemy Territory: QUAKE Wars here. |
![]() |
|
|
Thread Tools |
|
|
#1 |
|
1st Lieutenant
![]() Join Date: Aug 2009
|
ETQW need second chance!
http://www.esl.eu/eu/forum/139/166/545247/ after i red this post found somewhere here forgotten months, i will try to expain what i want to do. ETQW need second chance. Everybody is talking about it, but nobody realy cares. I feel like we are sleeping or what. Most of the articles on these forums are only about stupid admins, or statwhoring. Is that all what majority of players are interested in only? Thats why you bought this game to see your stats growing? I think point of every MP game is in competitions only. Without competitions we can play singleplayer, there is no different, whole point of gaming is missing. Lets start it again. now. its time to do something. waiting will not help to anybody. I know, i will talk again about Victory or Defeat, but doesnt matter about it. Even wogh.weebly.com looks like page from last century, but i dont need fancy site to attract more players. Its only idea that needs some support. I got realy nice offer from DONMIKESH he is working on totally new professionaly-look site for this competition and i want to tell him thank you! i think comp scene is not dead. Its waiting. long enought.its time to wake up. so again, what is it about: Victory or Defeat Enemy Territory Quake Wars competition (still in construction) random teams 4v4 clan vs clan 4v4 special events by demand Every SUNDAY 5PM CET (17:00) first matches + final matches 4v4 6v6 by demand im opened to any ideas Last edited by Milla : 11-03-2009 at 10:37 PM. |
|
|
|
|
|
#2 |
|
Commander General
![]() Join Date: May 2007
Location: Netherlands
|
you need at least 4 stable teams, thats more than 20 serious players... good luck with that!!
Competition did not die off because admins decided to end up the cups. It died of because there was no one left to play. Since the playerbase is steadily declining, i do not know what your planning to get from this. Kudos for not giving up though! so... keep it going ![]()
__________________
I started playing PacMan when i was 5 now i eat every white dot i see - Sublim3 All we need now is a post from Basiley and the English lesson is complete - BobMeM he was Makron Jackson!!! - NJ_Dude I do not need a quote to sound cool, i can just as well quote myself - Szakalot |
|
|
|
|
|
#3 | |
|
Sergeant Major
![]() Join Date: Dec 2007
|
Quote:
I mean, I'll gladly help and play as long as i can, but I guess you arrived 2 years late. An always full propub server would be a huge success already (never gonna happen anyways) ,and perhaps a good start for your project
__________________
Ashy/zxy |
|
|
|
|
|
|
#4 |
|
Lieutenant General
![]() Join Date: May 2007
|
The Victory or Defeat thing kind of reminds me of that motto in this show where they show this ski jumper wipe out? What was that motto called?
|
|
|
|
|
|
#5 |
|
2nd Lieutenant
![]() Join Date: Aug 2007
|
'The agony of defeat'...
succumb to it.. you will be off in the long run... game is all but dead, comp wont help or save it.. only thing that could throw some new life into it, would be new content. i.e. maps.. but we all know that aint going to happen... just move on, or enjoy what little is left... |
|
|
|
|
|
#6 |
|
Master Chief
![]() Join Date: Jun 2008
|
A few TAW members might enter in unofficially but you won't see any organized TAW support for this if you are playing 4 v 4 or even 6 v 6. Our 16 v 16 internal tournaments are great fun and most TAW members don't want to play the stripped-down version of the game, a.k.a. counterstrike-clone, that's why there are 150 members in TAW and there were less than 100 in the entire "comp." community combined even at its peak. People REALLY don't like the stripped-down version of the game with most of the stuff cut out and all the promod modifications. That's not quake wars, it's something else.
Let us know if you start doing 8 v 8s, 10 v 10s, 12 v 12s or 16 v 16s.
__________________
Interested in joining a clan that plays huge organized matches on custom maps several times a week? Check out www.taw.net and join our Quake Wars division. Last edited by TAW_Feanor : 11-03-2009 at 10:31 PM. |
|
|
|
|
|
#7 | |
|
Lieutenant General
![]() Join Date: May 2007
|
Quote:
"THE THRILL OF VICTORY..... .... AND THE AGONY OF DEFEAT" But we CAN do icarus ski jumps. |
|
|
|
|
|
|
#8 |
|
Commander
![]() Join Date: Dec 2007
Location: Montpellier, France
|
I bet milla is following courses in marketing,.... you phail tho....
BTW megan fox shemale... I want a oneVone tomorrow, we got eachother in buddy list, lets do it, it'll be fun... bored of pedant phrase when you kill me once in a while. edit is foon!
__________________
cowardly laughung, alien inside crowds of aliens servants[some masonic branch to be exact], before i kill him and blow up place[did you see "kill bill" movie ? no ? see then. and related(1st from 1 season) "Robo Chiken" TV Show movie]
Last edited by appleseed : 11-04-2009 at 02:20 AM. |
|
|
|
|
|
#9 | |
|
Commander
![]() Join Date: Dec 2007
Location: Montpellier, France
|
Quote:
Bored bored bored of freakin marketing!!!!!!!!!!!!!!!!!!!!!!!!! PS: any clan who sell his own t-shirt or sweatshirt is lame....
__________________
cowardly laughung, alien inside crowds of aliens servants[some masonic branch to be exact], before i kill him and blow up place[did you see "kill bill" movie ? no ? see then. and related(1st from 1 season) "Robo Chiken" TV Show movie]
|
|
|
|
|
|
|
#10 | |
|
Sergeant Major
![]() Join Date: Dec 2007
|
Quote:
Promod doesn't "cut stuff out": you're in 150 and you haven't realized this yet? This has been said like dozens of times on the forums, the promod allows you to either add or remove modifications of the game: you could play a vanilla game in promod,for example. At the same time, it adds essential features vanilla doesn't have, like pauses, in case players crash during a match. It's a matter of tastes anyway I guess: you and your gang prefer quantity, the "comp. community" preferred quality. Unlike what you said, it's still the same game, with nothing but a different flavour.
__________________
Ashy/zxy |
|
|
|
|
|
|
#11 |
|
Group Captain
![]() Join Date: Dec 2007
|
oh nice idea apples. Can we get a 1v1 tourny on?
|
|
|
|
|
|
#12 | |
|
Master Chief
![]() Join Date: Jun 2008
|
Quote:
Ashtaroth, Promod cuts a lot out. The most common applied ruleset for Pro cuts out tons of vehicles, radar, 4/5 of the infantry game (it eliminates the need to crouch, prone and stand still when shooting), etc. Now, all of those above things are rulesets for Pro. Pro itself has two major bugs I know about that CANNOT be turned off or switched: -it screws up most of the vehicle respawns (armor and fliers don't spawn in time, almost double time for both) -the lean shooting disable toggle can't be switched When you compare that to Vanilla or QWTA, Promod fails. QWTA is fully customizable and therefore succeeds where Pro has failed. Pro was a great stepping stone for its autodownload of custom content, but when Hannes stopped supporting it it became outdated. QWTA is the next major step as far as modding goes because EVERYTHING in it can be turned on or turned off, much more options.
__________________
Interested in joining a clan that plays huge organized matches on custom maps several times a week? Check out www.taw.net and join our Quake Wars division. Last edited by TAW_Feanor : 11-04-2009 at 06:35 AM. |
|
|
|
|
|
|
#13 | ||
|
Sergeant Major
![]() Join Date: Dec 2007
|
Sorry if i'll multiquote (not a big fan of that) but I disagree on various things you said.
Quote:
Using that logic, if a kid was given a ball to play with he wouldn't be allowed to, since FIFA have some precise rules about the size,weight,etc, even if he doesn't play in that league. Furthermore, it does not eliminate the infantry game: in fact, it enhances it, making it more skill-based ; crouching,proning and leaning are still vital aspects of the infantry arsenal in promod, get your facts straight please. Quote:
Allow me to remind you this,this thread is (or at least was) about ETQW competitions: I personally couldn't care less if you find enjoyable this or that part of the game. I play vanilla often as well, but i doubt that anyone is interested in my personal tastes. Now please, let me to ask you this question: what do you think is the most important thing in any game from a competitive point of view? I think that it's safe to say that it's the possibility to have a clear,superior winner: the higher the chance, the more advanced and successful the competitive scene will be. A quick example to let you understand what I mean: you'll never get the quality of a competition like running the 100 meters in any luck-based sport/game. The same can be applied to any game or sport,like chess,or soccer. The main flaw in vanilla ETQW, always from a competition perspective, is that it's (please forgive the leet speak but it's necessary) noob friendly,luck based. With such an unpolished system you can't really achieve the quality needed for high level competitions: the game is slow, the spread is random (luck based), and to be more accurate you need to stand still,crouched,with ironsight. Even if you were the best player on Earth on a redbull overdose you wouldn't be able to kill 2-3-4 enemies at the same time in a serious match. Competition means that you should at least be able to,assuming you're better. When i talk about quality, I mean the quality of the competition: you can't really argue that a 6vs6 promod match is much more tense and requires more strategies,deepness,concentration,aim,situational awareness,experience from each player, in a word more (forgive me again i hate this) skill than a 12vs12 vanilla war,where a random player can either pick his nose or go to the toilet without doing any harm to his team.As for vehicles, in promod they're precious,which allows a better tanker to express his better gameplay,unlike in vanilla where you can just use that trojan as a taxi and then dump it. That's what competition is about,quality,and that's what I tried to mean in my previous post. Enemy Territory: QUAKE wars. More like Call of Duty:Pacman Skirmishes if you ask me. I only wish this game was at least half as hard as the real quake.
__________________
Ashy/zxy Last edited by Ashtaroth : 11-04-2009 at 07:18 AM. |
||
|
|
|
|
|
#14 | |
|
Lieutenant Commander
![]() Join Date: Jun 2007
Location: Texas
|
Quote:
.
__________________
|
|
|
|
|
|
|
#15 |
|
1st Lieutenant
![]() Join Date: Aug 2009
|
and thats the problem. its not about marketing lessions and you know that.
|
|
|
|
|
|
#16 |
|
Master Chief
![]() Join Date: Jun 2008
|
If you truly believe there is no skill required to mastering the vehicles, or heavy weapons or knowing how to use the full range of deployables then you are being very short-sighted. Flying is without a doubt the hardest skill to master in the game, and there are a million different ways to counter a flier, or any other part of the game. Face it, it takes more skill to play the full range of classes and vehicles in vanilla mode than it does to focus on the few limited skillsets required in the stripped-down rulesets that were used for the comp. leagues. You can't argue with this, it isn't even a matter of of opinion. It would be like you trying to say that algebra is more complicated than calculus. More vectors of attack require greater mastery of more skills. It's very simple. It is sheer arrogance to assume the only game worth learning and mastering is running around on the ground with your gun, if that's true you should be playing counterstrike, not Quake Wars. It's not true that on larger teams people can screw around and it won't effect anything, it's just the opposite. Because of the larger teams if people screw around the other large team will roll them fast. I have seen it many times on the pubs.
For the last time and for the record, what TAW does not is "pub." We do a higher degree of comp. than the leagues ever did. We meet three times a week and work out complicated strategies and train, and we have been doing this every week since 2007! If the 6 v 6 ruleset were so much better, then where are the leagues? Where is the comp.? It's gone. And what you seem to have a hard time realizing is that people who fanatically endorsed cutting the game into tiny pieces were the ones who killed it. You yourselves are responsible for killing comp. with the limited rulesets, not Quake Wars, there is nothing instrinsically wrong with the game and there are still plenty of people left playing it, they simply don't want to play the limited, cut-down counterstrike form of it. Do I really need to resurrect all the threads where people were saying things like "you are cutting the heart and soul out of ETQW!" ? How long do you think it would take to get bored with the average video game? Then cut out about 3/4 of it and repeat the same question? This should be a major factor in answering the question of why there wasn't more interest in the comp. leagues. Ashtaroth, I don't think you have ever tried to fully configure a pro server, or you would know that certain cvars cannot be changed and are hard-coded into the mod, the two I mentioned are bugs with the game. Let me know if you can get a PRO server going where the armor and fliers respawn at the proper intervals, you can't.
__________________
Interested in joining a clan that plays huge organized matches on custom maps several times a week? Check out www.taw.net and join our Quake Wars division. Last edited by TAW_Feanor : 11-04-2009 at 05:04 PM. |
|
|
|
|
|
#17 | |
|
Master Sergeant
![]() Join Date: Oct 2007
Location: Home Of Brotherly Love "Philly"
|
Quote:
Most of us are aware TAW played 6 vs 6 PS: Comp died from lack of nubs interest and not enough players with skill... It's happened 100 times, a new team forms that team gets there arses handed to them by skilled experienced players/teams and then quites the comp scene because they haven't the skill. So then the same teams are left playing each other... Then there were teams like WCK who couldn't win a match but stuck with it most of the time because they had balls to get better as a team. We were so bored with playing the same teams over and over again because there weren't enough people with balls to stick it out and get better as a team that most teams and players decided to end it or withdraw because we knew there wasn't enough talent out there to take on the likes of Fate, Hubris or Tuf. Besides comp took a lot of dedication scrim after scrim after scrim to get better. Some people can't put that kind of time in, life, school, relationships were a huge factor. 12 vs 12 comp with everything enabled is ok. Too many random deaths and people running around and in the way. Someone with no talent can easily get away with playing because there are 11 people to cover there arse. Like they said in above posts 6 vs 6 without random spam is where it's at. Because if 1 person doesn't do there job or just blows that leaves the 6 man team weak. |
|
|
|
|
|
|
#18 | |
|
Lieutenant Major
![]() |
Quote:
*It just sounds like you never really got to fully experience the advantages of pro over pub.
__________________
Last edited by INF3RN0 : 11-04-2009 at 05:24 PM. |
|
|
|
|
|
|
#19 |
|
Master Chief
![]() Join Date: Jun 2008
|
You guys seem to forget, I played in comp. I was in STA, TGL, etc. I know all about what the comp. leagues were and I trained for their limited strategy. My final conclusion is that the only reason certain teams got so good at it was because it was so limited. The top "comp" players never had to bother learning the other parts of the game, and then many of them come onto the forums to complain about how they get owned by the vehicles on the pubs and whine about how unbalanced the full game is. How boring.
You seriously cannot see why this got tiresome quickly and comp. died out? As for the game never "catching on," it caught on great, just ask any of our members or the tons of people still playing it. This is also the reason why the pro-pubs are empty. The whole game was good, and the proof is that when the arbitrary decisions were made on what to include in the limited comp ruleset, most people ditched comp. Does it really take an empty room to make you realize almost no one wants to play something? Where are the hundreds of comp. players who believe the limited rulesets are better than vanilla? To have comp. you have to have people first. This is a video game, not a job. If it isn't fun then no one will play. As for competition, our internal competitions are much more organized and about skill and coordination than anything I ever saw playing STA or TGL, and we aren't going 12 v 12, we are doing 16 v 16.
__________________
Interested in joining a clan that plays huge organized matches on custom maps several times a week? Check out www.taw.net and join our Quake Wars division. |
|
|
|
|
|
#20 | |||||||
|
Lieutenant Major
![]() |
Before you read my replies, you should know that I mean no disrespect at all, so don't take something I say the wrong way. I have respect for TAW and consider many of the players to be skilled in their own rights, and friends.
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
It has been said before and I will say it again, promod will make a player better. In vanilla it's more about luck than it is anything else. In pro you have to have some level of skill to compete. Any noob can come in on vanilla and easily get most kills, or somewhat dominate that specific map. For pro the player would have to actually have some level of skill. You also mentioned in one of your previous posts something about how pro disallows radar. I don't see how thats a bad thing. Having no radar promotes better team communication, as well as situational awareness.
__________________
STA Season 2: 3rd Place ( silent service )
asdf 4v4: 2nd Place ( mainLine ) STA Season 3: 1st Place? ( mainLine ) STA Season 4: 1st Place ( Team Oneshot ) Last edited by Aristotle : 11-04-2009 at 05:54 PM. |
|||||||
|
|
|
|
|
#21 |
|
Master Chief
![]() Join Date: Jun 2008
|
I appreciate your reasoned, frank responses. I take no offense, it's hard to in my line of work.
Let me be equally frank: I am not trying to talk-down the limited ruleset or pro-cvars for the hell of it, I have seen what damage it has caused the community and I think the community is better off without it. There is a ton of negativity and casual arrogance about how "great" and "hard" it is to play promod with limited rulesets and total complete disdain for the vanilla game. Are you really going to ignore all of the negative comments in this thread made about Quake Wars from people? The negative comments directed at my own clan aside (and yes there were some), it's weird that people would be so hostile and not instead just go play W:ET, UT, or some other game instead. I find all of this counter-productive. There really should be a separate forums for people who want to discuss promod and the limited ruleset stuff because it isn't really even Quake Wars any more, it's a different game, and I am tired of hearing people slam Quake Wars without sufficient basis.
__________________
Interested in joining a clan that plays huge organized matches on custom maps several times a week? Check out www.taw.net and join our Quake Wars division. Last edited by TAW_Feanor : 11-04-2009 at 06:03 PM. |
|
|
|
|
|
#22 | |||||||||
|
Commander General
![]() Join Date: May 2007
Location: Netherlands
|
Quote:
Quote:
Quote:
Quote:
We have our game, 6v6 comp, you have yours. But the moment you say that our version is 'simplified' and dumbed down, we will start saying that yours does not require any ability to play, is a pure luck-based spam-fest, etc. etc.Quote:
Assuming there is some kind of randomness as to what the result of the game is gonna be (which i believe is totally true, just for the random spread, if nothing else): The more people on a team, the less one person matters. If you play 1v1, and you screw around - you lose with 100% certainty. If you play 4v4 and one person screws around, your team is down 25% of its power. When you play 12v12 and one person does that, the team is down more like 8% I am not saying that 12v12 allows for people to screw around and it wont affect anything. Im saying that it will affect the results less than in a 4v4 or 6v6 scenario, and id love you to prove me wrong. Quote:
Oh sorry for the mindless bashing, forget the last par. Quote:
And how the hell did we kill comp??? Do you honestly need reminding all those attempts at making 12v12 or 10v10 or 8v8 unrestricted leagues that failed miserably because there was no one to play in them? Quote:
Havent you ever wondered why not every sport got into the olympics? Some things are just becoming broken, once people who play it are good enough. You know 'five in a row'? A simple game, that can be played to kill time, but once your good enough, there is basically one way to play it (one algorithm), and that is an unbeatable tactic. Quote:
Maybe you werent here when the game hit the shelves, but the comp started as unrestricted, since people did not really know what should be limited. Things like radar and flyers were clearly noticed as game breakers in a 6v6 environment, and you need to face it, the more players you get, the less serious the competition is going to be. You can play 12v12 all you want, but there is just no way to achieve the same amount of tactical teamplay in that case, compared to smaller formats. Im also wondering about your matching system. Do you have a total playerbase and (semi-)randomly setup the lineups for the next match, or do you have fixed mini-lineups that always play together against each other? If the former is the case, than what you got is not comp, because there are no winners, there are just players (which is cool in its own right, its just not comp anymore). If the latter is the case, im surprised you kept it as one clan. But i speculate, so how does it work?
__________________
I started playing PacMan when i was 5 now i eat every white dot i see - Sublim3 All we need now is a post from Basiley and the English lesson is complete - BobMeM he was Makron Jackson!!! - NJ_Dude I do not need a quote to sound cool, i can just as well quote myself - Szakalot Last edited by Szakalot : 11-04-2009 at 06:07 PM. |
|||||||||
|
|
|
|
|
#23 |
|
Master Chief
![]() Join Date: Jun 2008
|
this brief article fairly accurately describes our internal comp and how it works.
http://taw.net/blogs/features/archiv...-earth-ix.aspx to answer some of your questions: -we have fixed teams that stay together for a few months and play as a team within TAW against the other teams. After a few months we redraft teams to shake things up.
__________________
Interested in joining a clan that plays huge organized matches on custom maps several times a week? Check out www.taw.net and join our Quake Wars division. |
|
|
|
|
|
#24 | |
|
Sergeant Major
![]() Join Date: Dec 2007
|
I'll back back to this quote when I have some time,but I'll just quickly voice some thought on this passage
Quote:
There's two cases, either you're ignorant about comp(which means you weren't sincere) or you're trolling. Secondly,you criticize promod comparing it to counterstrike,yet you praise flyers as the highest ETQW skill? That would be called hypocrisy,if only that was true. I'd recommend buying microsoft flying simulator,some crazy tournaments going on there. Regarding the "multiple vectors take more skill" part you brought up,let me enlighten you: that's called teamwork and it has nothing to do with each of your team mates' skill. They're different things. Quick example: quake 3 duel. According to your theory it should be easy as pie,since there's only one vector (you) against another one. Surprisingly enough it has to be one of the hardest games ever . But let's suppose you were right,vanilla takes more skill than promod. Considering that plus you and your gang training for 2 years as you said ,I would have expected better results in your comp 6vs6 experience,that really comes as a shock. Keep dreaming anyways
__________________
Ashy/zxy |
|
|
|
|
|
|
#25 |
|
Corporal
![]() Join Date: Jan 2008
Location: Earth
|
i do love the battles we have in TAW. But I do miss the comp matches very much.
i only wish there was comp now cause I dont suck so bad these days lol Last edited by t0db0t : 11-04-2009 at 07:37 PM. |
|
|
|
![]() |
«
Previous Thread
|
Next Thread
»
| Thread Tools | |
|
|
All times are GMT. The time now is 01:54 AM.
















.







