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Old 07-05-2007, 03:53 PM   #1
Glavin
3rd Lieutenant
 
Join Date: Jun 2007
Default Medic Tips

Hey guys, just want to start a thread about any good tips/strats that the medic may be able to use!

I found a nice little strat by the EMP. Place a supply drop on the roof of the building by the EMP. Get 2-3 other guys. And you can grenade spam the Strogg below.

Also, I find that you do not necessarily need to run around with a gun, reviving 3-4 people is a lot better than going out on your own gun blazin. But be careful, some people may see you without a gun and focus on you.

Any more tips/strats?

-The Glavin
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Old 07-05-2007, 06:39 PM   #2
alucardx
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Join Date: Jun 2007
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1. more supply drops

2. shock paddle those spawn hosts!

3. use knife to TK teammate thats low and health and immediately revive. a W:ET favorite

4. one touch with Strogg needle will instant gib a GDF corpse even if you dont complete a spawn host
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Old 07-05-2007, 07:00 PM   #3
Ifurita
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Learn how to crouch and paddle in one quick motion, it will improve your revive rate
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Old 07-05-2007, 07:02 PM   #4
imawesome
Gunnery Sergeant
 
Join Date: Jun 2007
Location: Denton, Texas
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Medic is better than a Soldier if you just want to kill people. Unlimited health and ammo (for both sides) and the Assault Rifle (best GDF weapon).
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Old 07-05-2007, 07:14 PM   #5
CarbonFire
Master Chief
 
Join Date: May 2007
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Quote:
Originally Posted by alucardx View Post
4. one touch with Strogg needle will instant gib a GDF corpse even if you dont complete a spawn host
Big thumbs up on that one. This is almost the exact same action to medics defibbing spawn hosts.

Also, while running medic, its probably a good idea to anticipate health needs before your teammates go down (especially for the Technician). Throw down a couple of health packs in frequent firefight areas (like chokepoints and and near objectives). A live teammate is infinitely better than a dead one needing resuscitation.

Also, as a medic, make sure you ALWAYS have a supply station down near the spawn or towards the next objective. Not only will it give you more ammo, but it will help the whole team stock up and stay alive if they need to disengage a firefight and there are no medics around.
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Old 07-05-2007, 08:03 PM   #6
Glavin
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Quote:
Originally Posted by CarbonFire View Post
Also, as a medic, make sure you ALWAYS have a supply station down near the spawn or towards the next objective. Not only will it give you more ammo, but it will help the whole team stock up and stay alive if they need to disengage a firefight and there are no medics around.
I cannot stress that one enough!

Also, medics should focus on healing/reviving before shooting while technicians should focus on shooting before revive.

-The Glavin
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Old 07-05-2007, 08:23 PM   #7
urwathrtz
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I like to leave a couple of med pacs at the sewer controls, in case a team mate gets there and is low on health.
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Old 07-05-2007, 08:41 PM   #8
Glavin
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Quote:
Originally Posted by urwathrtz View Post
I like to leave a couple of med pacs at the sewer controls, in case a team mate gets there and is low on health.
Good idea. Placing med packs/stroyent at places where many gun battles occur is a good way to keep your teammates alive. Try to preplan.

Also, here's another suggestion:

When there is a huge gunfight going on and a member or two dies, try to plan a way to get out quickly after a revive(s) ahead of time, so you can focus on dodging (movement) the gunfire after the revive(s).

-The Glavin
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Old 07-05-2007, 09:18 PM   #9
RaVE
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The use of crates cannot be stressed enough. Deploying them, using them, making sure they're everywhere your team is. If you capture the first objective then drop a new one where it's needed. I like putting it right near the sewer entrance, in such a way that teammates actually have to come in contact with it in order to get in. I don't understand why people just run in without stocking up first, but this helps by forcing them to get that extra magazine before they go inside.
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Old 07-05-2007, 10:09 PM   #10
Czin
Gunnery Sergeant
 
Join Date: Jun 2007
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^^

The Medic Thread (A GDF Resource)
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Old 07-06-2007, 10:22 AM   #11
[SD]BongoBoy
Senior Game Designer
 
Join Date: Mar 2007
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What they said!

The GDF Medic's Supply Crates really are vital. We're looking at ways of making them more obvious/hooting and pointing at them/forcing players choosing Medic to type an oath swearing to make use of them. Once you've discovered how to use them, you know how valuable they can be, but how can we make that clear to newby players? Any suggestions?

Just following up Ifurita's point above about Reviving on the run/crouch rather than standing and bending and carefully aiming and applying the Defibs, it struck me that this is very similar to how people are flying the Tormentor (and will be flying the Anansi too, I bet). At first everyone sort of hovers, stops, aims, does the action, then flies off when they ought to be moving as fast as they can and doing the action on the way past. Aiming/Firing and Aiming/Reviving should be near-instant and done during movement, not instead of movement. RunCrouchZapRun! Not RunStopLookAimShuffleRoundAimSomeMoreZapCheckPatie ntIsOKRu...oh we're both dead.
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Old 07-06-2007, 10:26 AM   #12
Dreamcast
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You could use a box at the top of the screen saying how good they are
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Old 07-06-2007, 11:59 AM   #13
dommafia
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Join Date: May 2007
Location: New Jersey
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Quote:
Originally Posted by [SD]BongoBoy View Post
What they said!

The GDF Medic's Supply Crates really are vital. We're looking at ways of making them more obvious/hooting and pointing at them/forcing players choosing Medic to type an oath swearing to make use of them. Once you've discovered how to use them, you know how valuable they can be, but how can we make that clear to newby players? Any suggestions?

Just following up Ifurita's point above about Reviving on the run/crouch rather than standing and bending and carefully aiming and applying the Defibs, it struck me that this is very similar to how people are flying the Tormentor (and will be flying the Anansi too, I bet). At first everyone sort of hovers, stops, aims, does the action, then flies off when they ought to be moving as fast as they can and doing the action on the way past. Aiming/Firing and Aiming/Reviving should be near-instant and done during movement, not instead of movement. RunCrouchZapRun! Not RunStopLookAimShuffleRoundAimSomeMoreZapCheckPatie ntIsOKRu...oh we're both dead.
ROFL so true I can't count the many times i missed a spawn because i thought "oh great here's comes a medic to revive me just as the spawn time nears... what are u doing? crouch and revive! hurry! oh god damn it, dead medic, missed spawn"
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Old 07-06-2007, 12:56 PM   #14
Szakalot
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Join Date: May 2007
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Quote:
Originally Posted by [SD]BongoBoy View Post
What they said!

The GDF Medic's Supply Crates really are vital. We're looking at ways of making them more obvious/hooting and pointing at them/forcing players choosing Medic to type an oath swearing to make use of them. Once you've discovered how to use them, you know how valuable they can be, but how can we make that clear to newby players? Any suggestions?
if some1 asks for ammo or health an icon displaying where is the supply crate would be nice. People playing other classes will figure out this way the importance of SC and will drop their own when playing. Getting some xp from teamates using the crate is also a nice encouragement.
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Old 07-06-2007, 01:23 PM   #15
Glavin
3rd Lieutenant
 
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Quote:
Originally Posted by dommafia View Post
ROFL so true I can't count the many times i missed a spawn because i thought "oh great here's comes a medic to revive me just as the spawn time nears... what are u doing? crouch and revive! hurry! oh god damn it, dead medic, missed spawn"
Haha! It is sad isn't it?

If you do the run/crouch and miss the first time, you can always go for a second/third (im hoping not fourth) sweep. But KEEP MOVING! I have found that movement is vital to the medic's survival since most of the time you will not be using your weapons to fire back, you want to stay alive as long as possible so you can help out your team as best as you can!

-The Glavin
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Old 07-06-2007, 04:24 PM   #16
alucardx
Ensign
 
Join Date: Jun 2007
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Quote:
Originally Posted by [SD]BongoBoy View Post
What they said!

The GDF Medic's Supply Crates really are vital. We're looking at ways of making them more obvious/hooting and pointing at them/forcing players choosing Medic to type an oath swearing to make use of them. Once you've discovered how to use them, you know how valuable they can be, but how can we make that clear to newby players? Any suggestions?

Just following up Ifurita's point above about Reviving on the run/crouch rather than standing and bending and carefully aiming and applying the Defibs, it struck me that this is very similar to how people are flying the Tormentor (and will be flying the Anansi too, I bet). At first everyone sort of hovers, stops, aims, does the action, then flies off when they ought to be moving as fast as they can and doing the action on the way past. Aiming/Firing and Aiming/Reviving should be near-instant and done during movement, not instead of movement. RunCrouchZapRun! Not RunStopLookAimShuffleRoundAimSomeMoreZapCheckPatie ntIsOKRu...oh we're both dead.
yep.. this directly carried over from W:ET.

this isn't the right thread.. but why does gibbing with the knife feel so 'chunky' compared to W:ET. also.. why does the body move like 3 inches when i stab it.
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Old 07-07-2007, 08:20 PM   #17
Hakuryu
3rd Lieutenant
 
Join Date: May 2007
Location: Cleveland, OH
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Quote:
Originally Posted by [SD]BongoBoy View Post
What they said!

The GDF Medic's Supply Crates really are vital. We're looking at ways of making them more obvious/hooting and pointing at them/forcing players choosing Medic to type an oath swearing to make use of them. Once you've discovered how to use them, you know how valuable they can be, but how can we make that clear to newby players? Any suggestions?
It doesn't take long to figure out the crates are very useful, and once new players see people using them, they catch on quickly.

Perhaps as a part of the 'tutorial' popup's that show at the top of the screen - once a player gets hurt maybe show
"You have been damaged. You can call for a medic or use a supply crate which shows up as a Cross on your minimap".
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Old 07-07-2007, 08:44 PM   #18
libnoon
Master Sergeant
 
Join Date: Jul 2007
Location: France
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BTW I have only played the first beta so far, and the tips at the top of the screen disappeared too quickly for me to get out of action and take the time to read it...

Maybe the tips could be shown a bit longer (time which would be overridable in the options).
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