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| QUAKE Wars Tips, Tricks & Strategies Share your favorite Enemy Territory: QUAKE Wars tips and strategies with your fellow soldiers. |
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#1 |
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Lance Corporal
![]() Join Date: Jun 2007
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g_showplayerspeed 1
con_noprint 0 Using the above cvars to view player speed, I got the following values. sprint speeds on level surface: Code:
strafe jumping with knife/pistol/grenades............................430-500 knife/spikes/pistol..................................................387 pistol/blaster.......................................................387 grenades.............................................................387 machine pistol/lightning pistol......................................369 assault rifle/lacerator/nailgun/shotgun..............................352 GPMG.................................................................299 hyperblaster.........................................................281 rocket launcher......................................................264 obliterator..........................................................246 arming tool/defibrilators/medpak/supply crate/everything else........352 |
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#2 |
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Lance Corporal
![]() Join Date: Jun 2007
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I see you have strafe jumping with knife/pistol/grenades, but what about strafe jumping with assault rifle/lacerator/nailgun/shotgun?
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#3 |
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Ensign
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If you start strafe jumping with the knife, then switch to those weapons while strafejumping, I believe you keep your speed.
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#4 |
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1st Lieutenant
![]() Join Date: Jul 2007
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Nah. "Strafe jumping" in ET:QW isn't really considered Strafe Jumping. You've got to land, sprint and circle jump on each jump. Therefore you're somewhat reliant on the weapon you're carrying. :>
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Aliases: Stone, Alera, b5k.
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#5 |
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Brigadier
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how about icarus skiing? or every vehicle movement too :P
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#6 |
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Master Chief
![]() Join Date: May 2007
Location: Swidän
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Nice info. I have not got the feeling that strafe jumping gives that much more speed.
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#7 |
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Private First Class
![]() Join Date: May 2007
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Thanks man, really helpful
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#8 |
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Lance Corporal
![]() Join Date: Jun 2007
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Since strafe jumping gives you a winding route, the 430-500 is approximately the range I got on a single axis, with speed in any other direction being ignored. Slightly over 500 is the max I got, and it fluctuates below that depending on where you are on the turn. I would guess the average speed I'm getting is 450 to 460 in the direction I'm trying to go. That's only a 16-18% increase in speed, which seems about right. Nothing near the speed increase you could get in Quake 3. I haven't recorded vehicle speeds yet. I know that the Icarus can reach Hog speeds with strafe jumping and skiing.
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#9 |
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2nd Lieutenant
![]() Join Date: Jun 2007
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Are those figures in MPH?
But seriously now thanks for the info. |
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#10 |
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Global Volunteer Force
![]() Join Date: May 2007
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#11 |
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3rd Lieutenant
![]() Join Date: May 2007
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here is a calculator I wrote for this purpose:
http://gtr.quakedev.com/quakewarsspeed.php
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#12 |
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3rd Lieutenant
![]() Join Date: May 2007
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bump: no feedack on the calculator?
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#13 |
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3rd Lieutenant
![]() Join Date: May 2007
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why ? the output of the game shows speeds in x, y and z directions, not the actual speed you have in moving direction.
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#14 |
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Global Volunteer Force
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Cool tool and it's interesting to see that strafe jumping (kinda...) gives you about a 23% increase in speed... that's a significant boost when you're traveling around not to mention all the added benefits of keeping jump momentum with a heavy weapon!
I'm going to try out your calc tonight. |
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#15 |
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Sergeant Major
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I've encountered this more than once. It seems to be an intermittent bug possibly caused by lag, but one time I was able to replicate it several times in a row. Definitely not common however. I'm half convinced that I was just really stoned at the time but I'm not the only one...
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All times are GMT. The time now is 08:56 AM.














But seriously now thanks for the info.









