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| QUAKE Wars Tips, Tricks & Strategies Share your favorite Enemy Territory: QUAKE Wars tips and strategies with your fellow soldiers. |
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#1 |
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Lieutenant General
![]() Join Date: May 2007
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Please, for the love of jeebus, check if there are any red glowing before starting to repair the vehicle/deployable.
I was Strogg agressor, and I wanted to play with the plasma charge. I planted them at some GDF deployables, and damaged it a bit. Some GDF engies repaired the deployables, and never disarmed my plasma charge. Then I hide somewhere and lmao while I was at it. They repaired the deployable only for a few seconds later for it to blow up. Lesson is to check for any red glows before attempting to repair the deployable. Disarm first, then repair. There is no point in repairing something that isn't going to exist later. |
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#2 |
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Group Commander
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Just out of curiousity, does it give an announcement to the deployer if their deployment has a HE/Plasma Charge planted on it or do they have to wait until it blows up?
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#3 |
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Corporal
![]() Join Date: Jun 2007
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keep repairing deployables is good for the XP, so I guess xp whores dont care about getting blown up and respawn again
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#4 |
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Major
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I guess you will get XP for defusing the dynamite, too.
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#5 |
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Gunnery Sergeant
![]() Join Date: May 2007
Location: France
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Engineers can defuse plasma charges.
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#6 |
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Brigadier
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your turret will get exp from damage dealt/recieved, so its like with the tormentor, 1hit death gives me muuuch exp
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