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Old 07-23-2007, 11:48 PM   #1
signofzeta
Lieutenant General
 
Join Date: May 2007
Default If your deployable/vehicle is damaged...

Please, for the love of jeebus, check if there are any red glowing before starting to repair the vehicle/deployable.

I was Strogg agressor, and I wanted to play with the plasma charge. I planted them at some GDF deployables, and damaged it a bit. Some GDF engies repaired the deployables, and never disarmed my plasma charge. Then I hide somewhere and lmao while I was at it. They repaired the deployable only for a few seconds later for it to blow up.

Lesson is to check for any red glows before attempting to repair the deployable. Disarm first, then repair.

There is no point in repairing something that isn't going to exist later.
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Old 07-24-2007, 07:05 AM   #2
Backdraft
Group Commander
 
Join Date: Jun 2007
Location: CA
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Just out of curiousity, does it give an announcement to the deployer if their deployment has a HE/Plasma Charge planted on it or do they have to wait until it blows up?
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Old 07-24-2007, 09:51 AM   #3
9milNL
Corporal
 
Join Date: Jun 2007
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keep repairing deployables is good for the XP, so I guess xp whores dont care about getting blown up and respawn again
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Old 07-24-2007, 12:19 PM   #4
darthmob
Major
 
Join Date: May 2007
Location: Germany
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Quote:
Originally Posted by 9milNL View Post
keep repairing deployables is good for the XP, so I guess xp whores dont care about getting blown up and respawn again
I guess you will get XP for defusing the dynamite, too.
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Old 07-24-2007, 12:21 PM   #5
Nirgal
Gunnery Sergeant
 
Join Date: May 2007
Location: France
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Engineers can defuse plasma charges.
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Old 07-24-2007, 01:24 PM   #6
murka10
Brigadier
 
Join Date: May 2007
Location: Estonia, Tallinn
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your turret will get exp from damage dealt/recieved, so its like with the tormentor, 1hit death gives me muuuch exp
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