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| QUAKE Wars Tips, Tricks & Strategies Share your favorite Enemy Territory: QUAKE Wars tips and strategies with your fellow soldiers. |
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#1 |
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Corporal
![]() Join Date: Jun 2007
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We've got a lot of new players with Beta2 (I guess 3/4th of the active ones) who apparently aren't ET:QW battle-hardened enough yet.
I'm sniping a lot in that map and observe that many players simply don't consider the sniper threat. Many are sitting ducks. 1. As a newbie, don't use GDF soldier on this map. You're slower in your movement (not if you use the "2" weapon while moving) and you're a sitting duck when you use your heavy weapons (no point in using soldier but normal weapons). 2. If you need to move some outdoor distance on foot, do - run - crouch sometimes for a second - jump (not in regular intervalls) - stop sometimes for a half second - follow zig-zag lines (not straight) - exploit cover as much as possible 3. Use Trojan APC or Armadillo APC (cabin only) for longer distances. They're bullet proof. 4. Use Field Ops and Hammer to kill snipers (you look into the direction of your killer in the after-death-screen, so you can find snipers with ease). Rocket launcher will often not hit because of obstacles and howitzer can be evaded with Infiltrator teleport. The Infiltrator can see your laser beam (as many other Strogg as well), so use a bullet-proof place for this and run for cover against the sniper once he's looking in your direction. 5. Use Anansi to kill sniper on the hill west of the water and on hills next to outpost after objective 2 is accomplished. When the sniper disappears without kill notice ; search for him. He has teleported (I do usually teleport to the other end of the plateau). You should have radar coverage and be able to find him. Forget about Anansi unless you've trained the control of it on an empty server. 6. Use Covert Ops to countersnipe. Again, choose your position carefully and run for cover once he looks into your direction. Wait till a kill notice for that sniper to come out of your cover again. Camouflage does not really work in ET:QW (shadowy places and position inside of bushes hide a bit). The Sniper Rifle has a bullet drop (realistically) since Beta2, so aim at 150m distance slightly over the uper end of the lower yellow line. That's about 40-60cm bullet drop, I believe. He'll see your position once you got him, so think about changing position. 7. Play Infiltrator and test the typical sniper positions on the map. You need that to understand their field of view. 8. Trojan APC rocket is a quick death for snipers if you know his position. 9. Every Infiltrator railgun shot leaves a orange trail, so you can quite easily spot their general position. 10. Forget rushs to first objective without support fires unless you have trtained that to perfection. 11. It's possible to get into a cover behind the first objective to complete it such that a sniper cannot hit you from the hill over the tunnel. That requires that you're prone. 12. Usually you can forget going prone, as most sniper positions are on elevated ground - you don't reduce your silhouette against them and you're a sitting duck. 13. Don't use the MPC gunner position. You're dead within five seconds if Strogg has competent players at all. 14. You play Field Ops or Covert Ops and want to kill snipers? Use your "deploy" key to fake a turret deployment. You'll have a third person view and that's how you can see how much you're exposed. That helps to hide. Works also when you've already got a turret deployed. 15. Never run directly towards a known sniper position. If you do that he'll not need to correct his aim sideways and will kill you quickly. 16. If a sniper has defeated two attempts of counter-sniping - forget about. Use Field Ops instead. Some snipers are better than others. 17. Using a close group of four standing covert ops at once to countersnipe a skilled Infiltrator is good to entertain him and will end in a 0:4 defeat. 18. If an enemy snipes from the hill over the tunnel towards the north just climb the hill in the north-east and kill him. An aimed sniper rifle headshot or a backstab (use ctrl key to move silently) kills him instantly. Better to use headshot, because at that time Strogg has often already a radar deployed and he might spot you on the minimap as red dot while you slowly walk to him. 19. Don't follow human wave rush tactics as is usual so far on European ET:QW servers for GDF. Choose avenues of approach that are not used often. 20. Going prone to repair a MCP doesn't help at all. Waste of time. Just choose the side wisely so that as few Strogg as possible have you in their field of view and as many as possible are on the other end of that huge MCP. 21. If you countersnipe behind the tunnel you do sometimes see Icarus attempting to reach the plateau. Those are Infiltrators and Oppressors. It's difficult to reah the plateau in one leap, so usually the rest on the steep slope to recharge the Icarus. They're vulnerable to a Sniper rifle shot then. 22. Run for cover once an Infiltrator misses you (visible orange shot trail, distinct sound). 23. Armadillos and Trojans with missing wheels at the outpost spawnpoint tell about the presence of a sniper. You can also tell the direction of the sniper because he can only shoot the wheels on his sie of the vehicle. 24. Watch at the minimap for red dots in positions typical for Infiltrators and Oppressors (or become Covert Ops and deploy a radar if it's missing). Press "N" sometimes to discover them on the large map. Knowing their position and taking that into account saves lives. 25. Resupply crates of Medics are optimal baits and should only be dropped/used at Infiltrator-proof places. 26. Armadillo and Titan standing on a spot or Titan moving slowly kill their machinegunners. Those exposed players on top are easy kills. ___ (Strogg Infiltrators with reduced health weren't necessarily hit before. Strogg can convert health to Stroyent (Ammo). I'm usually down to 10 health at the end of my sniping without being hit once.) (Don't expect high XP as GDF sniper. I'm a good Strogg sniper (300-400XP as Infiltrator in a campaign with more than 100 kills overall), but cannot get more than average GDF XP per match or campaign as GDF Covert Ops. The map simply doesn't allow GDF snipers to earn much xp - so there aren't enough (and enough experienced ones) to counter the Infiltrators.) |
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#2 | |||||
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First Sergeant
![]() Join Date: Jul 2007
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#3 | |
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2nd Lieutenant
![]() Join Date: Jun 2007
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#4 |
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Lance Corporal
![]() Join Date: Aug 2007
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1. Smoke.
2. Run like your ass is one fire. 3. Smoke. 4. Pray to a deity of your choice. 5. ??? 6. Smoke. Seriously though, smoke the objectives as much you can. Counter sniping isn't that hard, even against a good player. The tricky bit is finding out where he is. After that, I doubt they'll even notice you're about to snipe them unless you spawn where they can see you or you choose somewhere where he happens to be aiming for. They have a lot of targets to keep track of, whereas you have only one. |
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#5 | |
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Corporal
![]() Join Date: Jun 2007
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#6 |
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Brigadier General
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Soldier has 140 health. Good if your a newbie.
__________________
Xfire SN : sp4orce || Gamertag : .space. [= =]"I own with the Platypus.. and Trojan" |
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#7 |
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Corporal
![]() Join Date: Jun 2007
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I kill soldiers with one or two hits with the Railgun. Just like any other class. 140 or 100 hp is no real difference when someone is shooting at you with a 80 dmg weapon (160 dmg for head/neck shot).
This guide was solely about survival in face of Infiltrators. |
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#8 |
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Group Captain
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I counter Strogg Infiltrator as GDF Covert Op with Sniper Rifle, with enough training you can take them out from wherever you stand, without crouching or lying. With really good training and hit prediction you can take them out from the Icarus while the fly to their sniping positions.
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#9 | |
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Staff Sergeant
![]() Join Date: Jun 2007
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Yes I did see it coming, but though I'd moved out of the way and could get the bridge finished in time. |
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#10 |
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Major
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am I the only one thinking that trying to hit snipers with the rocket launcher is quite challenging? I really liked those long shots in ET with the riflenades when you had to imagine that ballistic curve.
as long as range of the plasma- / grenadelauncher is very limited I try it with the RL. it is not that effective but it gives you a great feeling of success as a public player when you hit .PS: the trojan's AA rockets are pretty good because they don't sink when shot.
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#11 | |||||||
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First Sergeant
![]() Join Date: Jul 2007
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RE: Being a soldier with Assault rifle:
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RE: dodging sniper fire Quote:
Again though, simply dodging and running around spastically is a bad idea in the first place. Cover is what you need to be focusing on. Re: Vehicles being "bulletproof" Quote:
Re: Artillery against snipers Quote:
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#12 |
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Brigadier
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easy, strafejump(bunnyhop, circlejump, whatever you call it) always.
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#13 |
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First Sergeant
![]() Join Date: May 2007
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A brief glance at the stats site has shown that Katarrn is a very experienced Infitrator. SubstandardJones, not so much, but you try really hard to debunk his helpful guide. You're coming off as a condescending jackass in my opinion but you have no basis on which to draw this attitude, especially against Katarrn.
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#14 |
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First Sergeant
![]() Join Date: Jul 2007
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I'm not coming from it as an Infiltrator telling you how to avoid getting hit, I'm coming from it as a non-Infiltrator who hardly ever gets sniped.
And I'm sorry, but if we're going to talk about stats then I have to say that a kill ratio of anything under 2.0 for being a sniper so often is not exactly a point in his favor. Snipers should be getting ridiculously high kill ratios. Simply being a sniper for 12 hours doesn't tell me that someone is actually all that good at it. I myself have only actually used the railgun once in Beta 2, and hardly at all in Beta 1. I'm not usually a sniper, especially because in Beta 1 they were almost entirely useless. Sewer's not a good map for sniping. But as I said, I'm not a sniper, I'm someone who avoids getting sniped, which is what this thread it supposed to be about. I very rarely find myself being killed by snipers. And I didn't debunk a lot of what was said because I agreed with it. I only mentioned the few parts that I thought were incorrect. And I'm sorry if I came across as a condescending jackass. I'm trying to come across as a pompous jerk. I'll even settle for arrogant malcontent if I can get it. Please though, do me the favor of not using the stats page to back someone up unless their stats actually mean something. Katarrn's a decent sniper, I'm not claiming otherwise. He's not truly amazing, but he's good. This thread isn't about how to be a sniper though, it's about how to avoid getting hit by a sniper. And I do so look forward to the weeks and months of discussions that will degenerate into "I just looked up your stats and you stink at X so your opinion is meaningless." Especially when most of the stats are nothing but cumulative experience and mean very little in the first place. So how's that? Did I reach pompous jerk yet? |
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#15 |
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First Sergeant
![]() Join Date: Jul 2007
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My uncle's farm used to have a condescending jackass. It was so annoying when I had to clean his stable. He was all like:
"Oh man you again? You don't even know what you're doing! Jeez, ah well I guess we all can't be winners like me. HEE-HAW! So anyway, what're you doing with your life? Computer repair? Haw! Not like we have enough people working in that field right now eh? HEE-HAW! Me? Well I'm working on a big creative project with some real interesting hipster artists. It's a collab effort... you wouldn't understand it, you're too... Bourgeois. Still dating that girl? The one with you know... the face issue? Yeah... yeah... yeah... HEE-HAW!" He eventually broke his leg so we had him killed and ate him. |
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#16 | |
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First Sergeant
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HAHAHA!!, I love you. |
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#17 |
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Corporal
![]() Join Date: Jun 2007
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My usual Infiltrator match means that I most of the time convert all but 10 health to stroyent because nobody kills me.
My accuracy is usually at 50-65% and kills are about 30-55. Greatest kill drop is experienced when I don't have easy access to Icarus and waste time waiting. Bridge is often quickly built if I'm not in position, but rarely finished as long as I snipe. Countersnipers don't have relevant success against me at objective 2 or 3, just at objective 1. Field artillery hasn't killed me so far (though they tried often) - I just open fire from the other en of the platea. Time cost: 15 seconds. Rocket artillery didn't kill me as well (although it could at objective 1 and 3). Hammer has killed me about three times (objective 2 only). Kill ratio against countersnipers is probably 15:1, as many still cannot compensate for the aim bug. Titan killed me never at objective 2 and I believe only once at objective 1, Trojan about two or three times. Armadillo never. Anansi about two or three times. Small arms (incl. Accurized AR) wounded me at objective 2, but they never killed me at medium/long range. I was backstabbed/shot at close range twice at objective 3 (lack of attention to minimap) and twice at objective 1. Some people shot Rocket Launchers/LAW at me with marginal effect. I know it's a challenge to hit far away targets with it and trained it often in Beta1 warmups against distant points outside the camp. I don't recommend it as it really requires a master to kill a prone sniper with that from below. People who just run/jump have little chance of survival unless I'm in a series of ill-aimed shots. Run means only that they can survive short distances to cover such as 15m. Jumping alone adds very little survival chance. Changes in direction of running (zig-zag course) help best. Aiming a Rocket launcher/LAW in my field of view means certain death, soldiers with GPMG/LAW in the hands are so slow that they rarely ever survive being spotted. I pull off more tricks and offer a much smaller silhouette than most Strogg snipers (many even stand - imagine that). I could write a guide how to survive the average Strogg sniper, but that wouldn't help at all against those that use more tricks. A guide against Strogg snipers that use all their tools and choose positions well does omit some countermeasures that work against other snipers, but it still helps against all snipers. You wasted a lot of time if you find out whether the enemy sniper is good or not. So, that is the background for the guide. Of course I advised to do what helps against me - all those other countermeasures can obviously be evaded with some skill. Maybe some measures that help against me won't work against even better snipers, but being No.17 right now in the sniper leaderboard let's me think that you won't be shot at by more experienced snipers often. My kill ratio of about 1.5 is heavily distorted by the long Beta 1 in which I had many kills and deaths at about 1.2 ratio as constructor. To date it's rather close to factor 20. |
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#18 |
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Private
![]() Join Date: Aug 2007
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It doesnt matter if you strafe, or jump or start/stop. A good sniper with a low ping/nolag will hit you in the mid 70's percentage wise if hes left unmolested. His lockon will take a half second longer if you strafe, and he might lose a few points of accuracy, but its still way to high to simply hope for the best.
The point is, you need to play Strogg and GDF snipers and learn their spots and what exactly they can see or can't see. One of the primary imbalances of Valley right now, is exactly how much coverage and variety Strogg snipers have on the field in part2 relative to their GDF counterparts. If you are infantry you are literally going to be exposed for a long time, regardless of which route you take unless you know exactly where he is. Anyway, contrary to what some people say, snipers can and do win games for you. A single good solitary sniper left unmolested can and will remove every single infantry on the map close to the escort for quite awhile, and this simply is unnacceptable for your team. Countersniping is really the only solution against someone who knows what they are doing (ive seen people get over 85 kills in one map with just the sniper rifle), and that in and of itself is challenging as your safe positions are very limited (and hard/timely to get too). |
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#19 |
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Staff Sergeant
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Learn to strafe jump, and just do it without rhythm.
Strafe jumping, is classic ET and Quake fast movemet. Just google it. |
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#20 |
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First Sergeant
![]() Join Date: Jun 2007
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Valley is Sniper Heaven - while you can alter your movement to become a more difficult target... a good sniper will get the kill irrespective of strafe jumping. Why? If a player is strafe jumping across the map, their movement is still predictable - you know they are going to strafe jump to the next spot so you aim accordingly. Best way to counter a good Infiltrator is to counter snipe him in a better position or knife him. But are you seriously going to do that all game?
Also a good sniper relocates and knows where the best counter spots are for each position he is in - so if you are taking out a good sniper, make sure youre up to par in the aim catergory - or he will get you first. edit: just read Haelfix's post - spot on dude. |
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#21 |
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2nd Lieutenant
![]() Join Date: May 2007
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The whole post amounts to "Don't even think about using a Guard Tower"
![]() I use artillery pretty successfully against the snipers, if they don't take me out first. The laser is a dead give-away Especially if they're on the mountain above the tunnel, cause I'm pretty sure the Art interceptors don't save them at that range.Last edited by Finko : 08-10-2007 at 07:38 PM. |
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#22 | |
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First Sergeant
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QW - :ACI: Clan :::: Ranked Pub Server 69.90.34.59:27733 |
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#23 | |
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1st Lieutenant
![]() Join Date: May 2007
Location: gmt+1
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Strafe jumping gave you a speed you couldn't reach with normal movement at >= q1. From what I've experienced, this has been removed in ET:QW (what makes a lot of sense for a game like this), so googling for it makes no sense for ET:QW.
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#24 |
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Staff Sergeant
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Works for me, maybe I am just imagining it.
You can certainly get excellent boosts off the top of inclines, stairs specifically. |
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#25 |
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Global Volunteer Force
![]() Join Date: May 2007
Location: Virginia, USA
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Strafe jumping still works, but to a lesser degree. You also can't build up as much speed like you used to be able to do, but you do get a speed boost from it. Just do a few "races" with a friendly. Pop out the knives and have them sprint while you strafejump. You'll win the race.
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Especially if they're on the mountain above the tunnel, cause I'm pretty sure the Art interceptors don't save them at that range.





