Community Forums

Go Back   Enemy Territory: QUAKE Wars Official Community Site > Enemy Territory: QUAKE Wars Game Forums > QUAKE Wars Tips, Tricks & Strategies

QUAKE Wars Tips, Tricks & Strategies Share your favorite Enemy Territory: QUAKE Wars tips and strategies with your fellow soldiers.

Reply
 
Thread Tools
Old 08-17-2007, 05:58 PM   #1
space
Brigadier General
 
Join Date: May 2007
Default Taking the MCP.. the scenic toute.

WHen you first leave the tunel with the MCP you can turn left and take the MCP an alternate route. Typically if you can get this turn done with 3/4 health you should be able to run yourself to the deploy point avoiding all defensive deployables the enemy has laid down for you.

Keep in mind you have to deploy within 30 seconds of leaving the normal trail but done properly this strat can help a GDF team steamroll through the hardest objective on the map.

Frag On!
__________________

Xfire SN : sp4orce || Gamertag : .space.
[==]
"I own with the Platypus.. and Trojan"
space is offline   Reply With Quote
Old 08-17-2007, 06:10 PM   #2
space
Brigadier General
 
Join Date: May 2007
Default

LOL mispelled "route"
__________________

Xfire SN : sp4orce || Gamertag : .space.
[==]
"I own with the Platypus.. and Trojan"
space is offline   Reply With Quote
Old 08-17-2007, 06:17 PM   #3
Ragenowski
Group Captain
 
Join Date: May 2007
Location: ATX area
Default

I can see where that might work in theory but in practice there are only minor things that the strogg would need to do to deter it from happening. For instance, when I place my avt I usually try to place it to where it is able to shoot at a target approaching from multiple angles. I love placing an avt behind the cargo containers on the right side of the mcp's objective. Placing it there gives some protection from direct tank round hits and soldiers' rockets, plus it's able to fire toward the ramp just after the mcp comes down it, and it's also able to fire at the alternate entrance. Having been in that area many times in my titan it'll begin firing at you before you even complete the turn to get around the fence there. Last night someone tried this tactic over and over and he never even got fully turned so that he was pointing directly at the objective.

This can work though as long as your team is providing information to you on avts', cyclops, desecrator, and troops in that area. From there it's a decision that has to be made on whether or not you've still got enough of an element of surprise to risk it.
__________________
Drunk And Disorderly Member.......And proud of it!
Please join us in the fun on any of our FOUR ranked ETQW servers!
Drunk and Disorderly RANKED North #1 and #2
Drunk and Disorderly RANKED South
And NOW PRESENTING: Drunk and Disorderly Ranked WEST
Ragenowski is offline   Reply With Quote
Old 08-17-2007, 06:18 PM   #4
Ragenowski
Group Captain
 
Join Date: May 2007
Location: ATX area
Default

Quote:
Originally Posted by space View Post
LOL mispelled "route"
if you pronounce route as "root", then you spelled "toot"
__________________
Drunk And Disorderly Member.......And proud of it!
Please join us in the fun on any of our FOUR ranked ETQW servers!
Drunk and Disorderly RANKED North #1 and #2
Drunk and Disorderly RANKED South
And NOW PRESENTING: Drunk and Disorderly Ranked WEST
Ragenowski is offline   Reply With Quote
Old 08-17-2007, 06:39 PM   #5
space
Brigadier General
 
Join Date: May 2007
Default

Actually you can move behind turrets which arn't facing you. This route basically avoids everything.. I have done it in multiple servers with some of the top end players form this site presents against very dug in defences.

It is a big deal. Now the strogg have to defend two routes fully. When coming in from this route as well there is a stack of supplycrates you can use to block incoming missiles (combined with your flairs of course) if there happens to be 1 or 2 turrets pointing your direction.

That is taking into account the fact that hopefully at least 1 person on your team is half decent at disabling/destorying turrets.

So far every time I've taken this route the MCP has been deployed withing 2-3 min of being set on the ground. The trick is to leave the tunnel with close to full health on the MCP.
__________________

Xfire SN : sp4orce || Gamertag : .space.
[==]
"I own with the Platypus.. and Trojan"

Last edited by space : 08-17-2007 at 06:41 PM.
space is offline   Reply With Quote
Old 08-17-2007, 08:31 PM   #6
Hakuryu
3rd Lieutenant
 
Join Date: May 2007
Location: Cleveland, OH
Default

I've known about that for a while, but it rarely works anymore. If you're on a server with a bunch of noobs it might work, but smart players will stop you.

More and more people are realizing the alternate route (the way you describe) as a path for infantry, and the Strogg know this too... I put up turrets facing that direction often. APT's to get he runners, and AVT's to get the vehicles going around the tunnel on the outside.

The best MCP tactic is simple... have a Titan 'lead the way'. The MCP gets battered by all those turrets, but if you have a Titan leading you (and not stopping), you can get much further than just blazing ahead in the MCP alone. I'll take a Badger and get in front of the MCP if the Titan isn't available and just spam flares and take any AVT shots meant for my MCP sometimes.
__________________
My very old Tribes mod
Hakuryu is offline   Reply With Quote
Old 08-17-2007, 09:40 PM   #7
reyalp
Global Volunteer Force
 
Join Date: May 2007
Default

Servers can set g_noRouteMaskDestruction to allow the MCP more freedom of movement. Of course, then you run the risk of some llama driving it into a far corner of the map
reyalp is offline   Reply With Quote
Old 08-17-2007, 10:37 PM   #8
JBRAA
Group Major
 
Join Date: May 2007
Location: Sweden
Default

MCP Basejumping :-)
__________________
www.wolfenstein.nu - Swedish ET, ETQW, Wolfenstein Community
<3 Enemy Territory - Fragarea 3 | <3 RTCW - Knö or Die | <3 RTCW - EuroCup X
JBRAA is offline   Reply With Quote
Old 08-18-2007, 05:23 AM   #9
Dirka_Dirka
Lieutenant Commander
 
Join Date: Aug 2007
Default

Be careful when using this - if the mcp is stopped, it will be redeployed back before the tunnel entrance. This is because when you turn left, you never reach the "MCP has left the tunnel" marker.
Dirka_Dirka is offline   Reply With Quote
Old 08-19-2007, 12:10 AM   #10
space
Brigadier General
 
Join Date: May 2007
Default

Yeah you have to get the MCP from the tunnel mouth and deployed withing 30 seconds or its re-deplyed.
__________________

Xfire SN : sp4orce || Gamertag : .space.
[==]
"I own with the Platypus.. and Trojan"
space is offline   Reply With Quote
Old 08-19-2007, 06:49 PM   #11
murka10
Brigadier
 
Join Date: May 2007
Location: Estonia, Tallinn
Default

people should go to the tunnel exit marker first, then turn to the side path, iv seen some do it, much better to have the mcp dropped after the tunnel not before, about 30sec to waste for just a few secs.
__________________
murka10 is offline   Reply With Quote
Old 08-20-2007, 09:39 PM   #12
Spanky
First Sergeant
 
Join Date: May 2007
Default

I've done this dozens of times, and Strogg folks are starting to catch on, but if you can get a soldier with an RL to elliminate a possible AVT, you can cruise right in. I posted this about two weeks ago, peeps are still falling for it left and, well, left

The best part is when some jackass who has maxed out his XPs starts calling me a dumbass for going off the track(you know who you are- have some fun already, the Earth is NOT really at risk!), then all of s sudden, "Spanky captures the objective". There are still GDF spawning back at the mouth of the tunnel by the time I've completed the objective.

I then politely say "Well, anything else you have to say there, Fatal1ty Jr.?"

Jerk last night was bitching about what a crappy team we were cause we lost the first round. Then berated me ("stupid f'n noob! Where are you going") for turning down the alley. Then his buddy chimed in that I was an idiot. Then I parked the MCP in it's rightful spot and they STFU! Guess what? We won the round. Shut it, know it alls! Ass. Mom says it's time for dinner.

No one has ever said a thing back after the capture, other than "I didn't know you could do that" or "you sure schooled them!". Ha! Eat that, Strogg!

Two things tho:

This depends upon timing completely. Dont' stop the MCP for even a second, and don't stop your Titan in front of the MCP! It's just waiting to be junk in the way. Charge!

If you do make the turn partially into the alley, and get disabled by AVT fire, it's very easy to get behind cover going down the alley once you've repaired it enough. Then a short jaunt to the objective, and you're done.
__________________
"If my life were not funny, it would be true, and that would be unacceptable."
Spanky is offline   Reply With Quote
Old 08-21-2007, 10:10 AM   #13
2phew
Major
 
Join Date: May 2007
Location: Sconnie Botland
Default

some peeps i played with tried it only to be stopped with the med crate and an AVT(this was deliberate i think) by the wall 2 or 3 times it lost the round and peeps werent happy because DEFAULT was ignored . its a risky on really depends on time spent on previous objective.
2phew is offline   Reply With Quote
Old 08-21-2007, 07:46 PM   #14
space
Brigadier General
 
Join Date: May 2007
Default

Yeah your team needs to have the turrets cleaned out at the tunnel mouth so you can go this route to avoid defence set back from the tunnel mouth by the MCP deply location.

If the tunnel mouth is clean you can sneak the MCP behind the tuerrets that are set back as the AVT turrets willnot fire at you when you are behind them unless you fire at them first.
__________________

Xfire SN : sp4orce || Gamertag : .space.
[==]
"I own with the Platypus.. and Trojan"
space is offline   Reply With Quote
Old 08-27-2007, 02:19 PM   #15
Finko
2nd Lieutenant
 
Join Date: May 2007
Default

That's a pretty tight spot between the garage building and the mountain. I think I know where I'll start placing some mines from now on
Finko is offline   Reply With Quote
Old 08-30-2007, 11:05 AM   #16
PhotonScatter
2nd Lieutenant
 
Join Date: Aug 2007
Default

One thing to help when taking the MCP around this way, or in general:

You can strafe jump and hold fix with the pliers to 'keep up' with the MCP when it's moving at full speed. I've found that if you have 2-3 engineers doing that behind the MCP you can often get it deployed in one go.
PhotonScatter is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT. The time now is 09:08 AM.