Dev Blog

Game Name Registration And Clan Tags

I'm Jared 'jRAD' Hefty, Splash Damage programmer and ball of rage extraordinaire. I look after the tools used to make Enemy Territory: QUAKE Wars as well as the game's user interface. I thought I'd pop my head up from polishing the various in-game user interfaces and give a quick glimpse into what's going on in the world of Splash Damage.

State of the Community: It Begins

Oh, hello there. For those who haven’t run into me on the forums yet, I’m Steve “badman” Hessel, Splash Damage’s freshly hatched community relations manager and in charge of these here pastures. This is the first of what’s hopefully going to become a regular flow of ramblings related to the Enemy Territory: QUAKE Wars community in general, as well as this website in particular. I say ‘hopefully’, because BongoBoy, our senior game designer, is liable to snap at any moment and might hurl us both from our treetop hideaway.

Welcome to the ETQW Community Site

Six and a half years ago on a Monday morning here in London, I sat in front of my computer and wrote my first ever developer diary. Back then I was the Project Leader for a non-commercial modification to id Software’s Quake III Arena - It was called Q3F. I had just flown back from Dallas, Texas, having attended QuakeCon 2000 with my ‘mod’ team as expensed guests of id to show off our mod to the QuakeCon audience – and I was in shock. I’d finished the developer diary and couldn’t believe how great id Software were, how many developers and community members I’d met, how obsessed I’d become with multiplayer combat, or how much fun I’d had. I suddenly realized with absolute certainty that I wanted to start a game development company.


The Q3F team at QuakeCon 2000.
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