Six and a half years ago on a Monday morning here in London, I sat in front of my computer and wrote my first ever developer diary. Back then I was the Project Leader for a non-commercial modification to id Software’s Quake III Arena - It was called Q3F. I had just flown back from Dallas, Texas, having attended QuakeCon 2000 with my ‘mod’ team as expensed guests of id to show off our mod to the QuakeCon audience – and I was in shock. I’d finished the developer diary and couldn’t believe how great id Software were, how many developers and community members I’d met, how obsessed I’d become with multiplayer combat, or how much fun I’d had. I suddenly realized with absolute certainty that I wanted to start a game development company.

The Q3F team at QuakeCon 2000.