Dev Blog

A Quick Update on Remaining ETQW 1.4 Issues

Now that 1.4 has been released, let me bring you up to speed on the issues we've found so far and what we're doing to address them.

Perhaps the most rampant problem was server crashing just a few minutes after going up. What happened there? Well, it turns out that the newly added Hot Servers feature is indirectly to blame: when more than 256 players queried the same server at the same time, it became unresponsive and disconnected everyone playing on it. The good news is that we've since isolated and fixed the underlying cause - a problem with server info requests - and have deployed a hotfix to our GSP partners. So far things are looking extremely good on that front and barring any further problems, the fix will very soon be released to the community at large.

We're also aware that ranks are not being displayed and are currently testing a fix for this. Both that as well as any other necessary fixes will make it into a smaller update that we're hoping to release in the coming weeks. We'll continue to monitor the forums closely, so if you come across any other issues, please let us know there.

First one.


There is one more issue to be adressed: new airstrike smoke is more than spottable, no need to additionaly inform damn strogg monstrosities about incoming death from above.

Great

Thanks for the notice about problems and good luck solving them!

Quake Wars has to be the fastest patching game I know.

sweeeet

keep up the good work

Bot filter remains useless

Again thank you Splash Damage for your prompt effort to the community. I can not remember a software company that has tried to make this game better and repair any bugs as you have. I hope that everyone will realize this and try to cut you some slack and try to post in a more productive manner. As a thought perhaps a string created by the forum gods for people to post there finding besides spamming the general area.

looking forward to 1.41

"Our planned roll-out had to be stopped because internal testing turned up issues with the installers that could affect some players. The folks at Activision are trying to get these worked out as quickly as they can - they will let us know as soon as they have a solid estimate for getting the fixes in and tested."

- from the previous blog post.

Some well done testing done there

Quote:
Originally Posted by Zerpanzer View Post
Bot filter remains useless
Useless how? I use it all the time successfully. Perhaps I can help you achieve what you want.

Fantastic again SD. I hope those ad's are going to keep funding this sort of support well into in the next 2-3+ years. Could you please look at balancing the 'liberating spawn point' timer? For anyone wondering I proposed this suggestion: http://community.enemyterritory.com/...&postcount=326

Quote:
Originally Posted by t3kk View Post
Again thank you Splash Damage for your prompt effort to the community. I can not remember a software company that has tried to make this game better and repair any bugs as you have.
cod1.. but they lost it at cod2... cod4 is a joke (3 quick "patches" to fix 3 seperate bugs in the exe).
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