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Valley Map Guide

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Valley, featured in the ETQW Demo, contains all the vehicles and some of the most important objectives of the full game. It's a good place to start learning about ETQW's combat and underlying gameplay mechanics. This Guide will get you up to speed on the key objectives so you'll know what class should do what, and when.

Unlocking Valley with the Strollin’ Soldier Pt 2

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And once again, Aloha. BongoBoy here with another slightly obsessive investigation of ETQW's gameplay that should help you with the ETQW Beta 2 and the free Demo and the finished game. In our previous installment we looked at a tactical approach to unlocking the Strogg defences in Valley called the "Strollin’ Soldier". Basically, you help your teammates complete the objectives by keeping your distance, staying about 100 metres away from the frontline and using the Rocket Launcher to keep hammering away at Strogg deployables and vehicles, ignoring the infantry firefight entirely. Even if you didn’t try it yourself, I’m sure you could think of a few problems with Strollin’ Soldier. In this installment we’re going to look at some of them, and explore some simple solutions.

Unlocking Valley with the Strollin’ Soldier Pt 1

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aka "How do I stop dying and how can the GDF beat Strogg defences?"

Hello again, BongoBoy here with more ponderings and mutterings about ETQW's gameplay. It’s great to see that ETQW Beta 2 is generating such good feedback. Whenever I can, I've been combing the feedback forums and dropping on to Beta 2 servers; while some players have clearly got to grips with ETQW and are venturing deep within the nether catacombs of the gameplay, others are clearly having a tougher time.

Community Interview: Rackage

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Over the past few months, we've been in touch with many game server providers from around the world to make sure Enemy Territory: QUAKE Wars game servers are readily available upon release and to build our line-up of official ETQW ranked server providers. One of them is London-based Rackage, headed up by Nick Kyriakou and Ben Hopkinson. Rackage has also been one of GSPs providing both ranked and unranked servers for the Enemy Territory: QUAKE Wars Public Beta. We sat down with Nick to chat a bit about how Rackage was formed, how it operates, and what they've got planned for the future.

Enemy Territory: QUAKE Wars Public Beta IRC Chat - June 20, 2007

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This is the log of an IRC chat with members of the Enemy Territory: QUAKE Wars development team taking place in #etqwbeta on irc.quakenet.org.

Questions were answered by the following (in order of appearance):

Adam "SyncError" Pyle - Technical Specialist, id Software
Steve "badman" Hessel - Community Relations Manager, Splash Damage
Matt "Wils" Wilson - Lead Level Designer, Splash Damage
Jared "jRAD" Hefty - Programmer, Splash Damage
Paul "Locki" Wedgwood - Owner/Creative Director, Splash Damage

Special thanks to meeb from QuakeNet for helping to organize and run this chat!

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